Let's go inside

Boom.

I am unsure if I want to do the DQ-style “hide the outside world” or not, but right now I am quite fond of having the roofs[1] disappear once you go inside. Of course, the roof is part of an entire roof layer. All nearby houses would show their insides too. Which might not be exactly what I want, but the layout could handle that, of course.

Thinking about it, I’m not sure why some buildings did this in DQ and some didn’t. A lot of the shops didn’t need it and many didn’t have it. Things locked behind a door were often hidden with a roof, but I can think of many examples of where they weren’t. Hm.

Anyway, the big thing here is that triggers are enabled. Walk over a tile with a trigger and something can happen.


  1. I really want to say “rooves” for some reason.  ↩