ADITL for Windows, macOS and Linux

Someone mentioned that the iOS market is hard to get attention on. Believe you me, I know. But I made ADITL in Swift on iOS because I had the idea and could do it fast.

Porting it to Unity took some time.

But here it is. You can get it in your flavor of PC operating system that you like. For free, or throw me some cash if that's your fancy. It's a short game, but one I felt I had to make.

Dev Fun Stuff Time!

Unity and plists do not get along. The story for ADITL is in a plist. Which is basically XML, so I figured loading XML would be easy. It wasn't. However, Apple has an Xcode command line tool that lets you convert plist files into JSON files. So I did that, used a JSON tool for Unity and boom! It worked. Wasted a couple of hours on trying to get plists/xml to work but JSON was quick and easy. Thanks for the conversion tool, Apple. It worked great. Seriously. Saved me a lot of hassle.

EPIC Update

Haha! Wording.


Anyway, I actually loaded up Xcode (golfclap) and did some programming. Gasp. The abilities in EPIC are all coded now. They need animations, testing, and sigh I suppose this is why gams are mostly done by groups, haha.

Development on EPIC got stuck because, well, I'm not everything. A lot of the engine is done, but I have to start fleshing things out. Then comes map design. And enemy design. And animations. And so on. Even for a simple, little RPG there is a lot of work to be done.

But if I make a little bit of progress on it every day, or at least every week, it will get finished. That is how projects go. I have no deadlines, so that makes it both easier and harder. But I have faith in this little game. So I am going to make it.

FF5FJF: Removing the #stream command

A few years back I added the #stream command to the Four Job Fiesta. It was to share your streaming URL on the Fiesta page.

Well, this year Twitch added communities. Here's the one for the Fiesta.

As the majority of the people stream via Twitch, it just seems to make more sense to use the community. Why?

  1. It shows who is currently streaming. While I do have Twitch's API built into the site, this shows it in a much nicer way.
  2. It shows people who are currently streaming FF5. Sometimes people finish the Fiesta and, gasp, stream other things. They'll show up as live on the Stream page. I could fiddle with this, but Twitch has already offered me something better.
  3. It gets rid of the terrible Stream page. I'm actually not sure how many people used it. I don't know if I'm doing something wrong with the code, but it loads real slow.
  4. People were using the #stream command wrong. It was designed to be put people on the Stream page, but people would use the tag whenever they started streaming. Since I had to manually approve streams so people weren't putting junk links in, this would reset their status so they wouldn't be showing on the Stream page.

So for now, Gilgabot is going to kindly ask you to use when you tweet the #stream command. I'll look for better ideas for next year. I realize this doesn't help people who are streaming on other services, such as YouTube, but it seems to serve the community as a whole best for now.

If there is anything I am missing, or any ideas to improve sharing streams, let me know.

Time Split Tracker for macOS 0.1.2

This one was a long time coming.

There was a bit of a bug with delays in the code, so that is now fixed.

Also, global hotkeys! They are now enabled. They are not changeable yet. Sorry about that. But you can enable/disable global hotkeys with F6 or from Controls -> Enable Global Hotkeys. This will make space, k and delete globally act as they do when the app has focus. Controls -> Disable Global Hotkeys will make them work only when the app has focus.

The split files still need to be set up by hand. Sample files are included.

Get it here.

Let's go inside


I am unsure if I want to do the DQ-style “hide the outside world” or not, but right now I am quite fond of having the roofs[1] disappear once you go inside. Of course, the roof is part of an entire roof layer. All nearby houses would show their insides too. Which might not be exactly what I want, but the layout could handle that, of course.

Thinking about it, I’m not sure why some buildings did this in DQ and some didn’t. A lot of the shops didn’t need it and many didn’t have it. Things locked behind a door were often hidden with a roof, but I can think of many examples of where they weren’t. Hm.

Anyway, the big thing here is that triggers are enabled. Walk over a tile with a trigger and something can happen.

  1. I really want to say “rooves” for some reason.  ↩