All that really matters is that it is a thing.
Let's talk about it. A lot.
Animation is like moving pictures, right?
That poster was in my elementary computer classroom. Or something like it.
Touches for presentation.
Manipulating the clock.
Ideas to make money are included.
They are special for a reason.
Laying out the fundamentals.
Putting it in your pockets.
Left and A, right and A. Left and A, right and A.
Flatter, forgery or frogery?
Even though porting rainblocks to Unity is taking up a fair chunk of my time, another idea struck and I find myself again in Xcode, plugging away at a new game.
I should have learned my lesson and started this in Unity or at least Cocos2D in case something comes out of this and I want to port at a later date. However, if I have learned anything in the past few years it is that working with the tools at hand is the best. And right now I am most comfortable with Objective C and SpriteKit. I have no idea if this one is going to become something (I have four other games sitting in various states of completion on my computers) but it does feel good to be working on another project.
All together now.
An important fix.
I am waiting. So. Hard.
Because you never know.