I coded today

Little steps.

I had some time today before some translation work came in and I was too tired to do anything else and I just coded. It is a little project, neither of the two "big" ones I am working on. But this little side project is letting me work on different things that I tend to find to be my weaknesses when it comes to coding and game design. So I did a little bit of grunt work that needed to be done for the game engine today, but I made progress.

Honestly, since this is a game of much lower scope that some of my other projects, I am slightly confident in thinking I might be able to release it within the next few months. Of course things can change, but being able to get something done felt good. Yes, I only worked on it for an hour today, but that is an hour more of work than I have put into this sort of thing for the past few months.

And that feels good.

[rainblocks development retrospective] 23 - Almost done

2014.04.30- Implemented achievements

An issue with the achievements caused a bug where the notifications would happen repeatedly. Thankfully when I submitted a fix with a request to expedite the review, Apple did it. The fix was up the next day. This was a silly little mistake on my end, but there was not much of a change between the code in subaku and rainblocks for handling achievements.

2014.05.03 - Messed with layout - Added grayed rainbow button - Fixed tapping by adding "buttons"

Greying out the buttons at moments when they cannot be used was one of those final ideas that helped make the game feel like a "real" game. There are so many parts that could have been left out and the "game" would be the same. But these little details are what make or break the entire feeling.

Buttons were added to the locations of the rainblocks to make the tapping easier to recognize. It felt "dirty" but it worked well and caused no issues.

Pixel art

You'll never do it unless you do it, so I'm trying to do it. I am no pixel artist by any stretch, but I am trying to "sketch" out the character designs I have for the RPG I have been writing down notes for for years. Here are two that I have so far.

I'm just drawing on top of sprites from other games, but it helping to visualize the completed project, and getting me to actually work on it instead of dreaming about doing it.

I'm leaving the Mac App Store

I've made Happy Translating and Happy Dictionary free on the Mac App Store. When it comes time to renew my account, I won't be doing such and they'll come down. rainblocks OS X is $5, but that will go away as well. My apologies if you bought that, but my sales numbers say you probably haven't. I'm not bitter, just more educated now. I intend on making it available in other ways. The yearly $100 developer fee is sadly a price that I can't justify with the numbers I bring in, and I'm much happier sticking with just the iOS store. I use Happy Translating daily in my work, but it has a few things that I don't like about it and have been meaning to fix. If I do, I might make it available for purchase in other ways. Might because the App Store takes out the various hassles I don't want to deal with, and are not worth dealing with on the scale that I'm at. Developing these apps is not something that goes in the regret pile. I learned a lot, got a useful tool for translating and instilled a healthy habit of coding a bit each week. That's worth a lot.

Get 'em while you can. Happy Translating: https://itunes.apple.com/us/app/happy-translating/id533786505?l=ja&ls=1&mt=12 Happy Dictionary: https://itunes.apple.com/us/app/happy-dictionary/id562805289?l=ja&ls=1&mt=12 rainblocks: https://itunes.apple.com/us/app/rainblocks/id886945715?l=ja&ls=1&mt=12