Standard PPTQ 1/5

Thirty-three people puts us at six rounds. Here’s to a long day. As much as people have been talking up this Standard as being good, there is no deck that I have liked. I spent the majority of the format on various Phoenix and Drake decks and I honestly could never do much with them. Chromatic Black was fun but I wanted to take this one seriously. So I sleeved up a Naya Midrange deck I found online and after putting some reps into the deck on Magic Arena I felt good enough to take it to the PPTQ.

I arrived at the store with my decklist already printed. Not something I commonly do, but I think it helps me not try to make last minute changes. I name the deck “Knights in White Gruul”. That might be one of my best ones yet.

Round 1 - Chromatic Black

My mind like to pretend it is karmic justice that I give up on a deck only to lose to it round one of the next tournament I’m in. Of course this is nonsense. My losses were due to two misplays. Game one I went through pretty quickly and actually showed now Green. This might have been an advantage. Unsure. Game two I mulligan down to six and play to avoid wipes. Alas, his removal is strong and I drop a Carnage Tyrant when he has a Plaugecrafter sitting under Karn. Whoops. Game three starts off with another mulligan. He gets a quick Karn which I punch through, but make the mistake of giving him a Cast Down instead of a Swamp. See, I’m thinking that I can stifle his mana a bit for Cabal Stronghold, but this bites me in the ass later when my two Shalais are taken care of and my Rekindling Phoenix gets hit with two Cast Downs. A kicked Josu Vess drops and I’m dead. I did die with three lands in hand, so my options were not exactly strong, but I can at least pinpoint the mistakes that cost me the game. I am actually unsure if this was Chromatic. I never saw a Chromatic Lantern, although I did see Treasure Map. Didn’t matter. 1-2 and I’m 0-1.

Round 2 - Treasure Red

Is this Big Red? I don’t know. It’s Treasure Maps, Karns and good Red spells. Kind of exactly what this Naya Deck was designed to beat. Game one I blew up his Treasure Map with a Knight of Autumn and his mood significantly changes. I slowly build up knights and History of Benalia helps me win. Game two I keep a risky hand. But two lands, removal, a two drop creature, an Ixalan’s Binding, a History of Benalia and a District Guide make me think if I get land three I’ll be dropping my History and getting there. And I did. I start to wonder if this deck wants Treasure Maps of its own. I don’t know where they would fit, but the District Guide gets me a mountain so I have double Red for the Phoenix I drew. Two Histories, Shalai and all the other junk just puts enough pressure on him when the Binding locks him out of Treasure Maps. 2-0 and I’m 1-1.

Round 3 - Treasure Red

It is matches like this that make me wonder how decks are even capable of winning. It was a classical “draw the wrong half of your deck” situation. I had single removal game one when he filled the board game one and sweepers when he had single threats game two. As I write this words I am so fucking angry. And I know that is unhealthy. Part of it is knowing that my PPTQ year, and I hit them pretty hard in the past year was nothing but three top 8s, and nothing higher. And my depression tells me that it never will be. (Not to mention PPTQs aren’t a thing anymore. I guess we should soon find out what will be replacing them.) I know my depression is wrong in that it cannot predict the future, but I’m just angry. It’s just a game. And it is unhealthy to tie my success in a game to my happiness, but I don’t know how to not do that. 0-2 and I’m 1-2.

Round 4 - Jeskai Control

The deck did what the deck was designed to do. Jeskai couldn’t keep up with what I was doing. I just kept putting on enough pressure that I would eventually drop a Shalai and they would have to counter it, but die to my attack, or not counter it and be unable to use Settle the Wreckage. Both games came down to that.

Round 5 - Drakes

Game one was a good back and forth but me eventually punching enough damage through. Game two I sat on a Lyra a bit too long, but I was not in the position to throw her into a Drake with potential Dive Down backup. Eventually Ral got me. Game three I flooded. Happens.

Round 6 - Drop

I normally don’t drop from events but going home and playing some Magic Online felt like a better use of my time. I did feel like a bit of a jerk because I had to run out in order to make my train, but I did not want to wait around. I have to be more careful about how I spend my time.

I am not happy with how emotional I got. I mean, emotions are fine, but I let myself get way to happy and sad from my results. I have to work on this. It was at least a fun little deck to end the Standard season with, but bring on the next Standard. Hopefully I can find something I really like.