[rainblocks development retrospective] 21 - More new things

2014.04.27- Fixed muddy

Another classic example of how notes need to be descriptive to be useful.

2014.04.28 - Added new assets - Background transition in (but choppy) - Added ability to shake blocks individually

The artwork arrived! I was blown away when I saw it and how alive rainblocks became. It was a great moment in realizing that I didn't need to have artwork all done and good looking before making a game. I had spent a lot of time working and tweaking my own artwork when I didn't need to spend that time. I'm not an artist. If I make a game I just focus on the stuff I can do and then put myself in a position where I can find awesome people to work with.

It's a hard thing to learn and remember.