[rainblocks development retrospective] 17 Fixed again?

2014.03.17- Added level select - Changed time gained per match to half of the speed - Fixed animation bug - Changed rainbow display - Cleaned up rainbow and added text - Sent out beta #6

I had completely forgotten that I was sending out betas this early. The game was pretty much "done" at this point, it was just the fine-tuning stage until the art was ready. Level select was originally a debug-type thing which turned into an unlock for those who paid to remove the ads. Once again I thought I had the animation issue figured out. This really was the greatest challenge of programming rainblocks for me.