multipleTouchEnabled When set to YES, the receiver receives all touches associated with a multi-touch sequence. When set to NO, the receiver receives only the first touch event in a multi-touch sequence. The default value of this property is NO.
I have no idea why, I have no idea how, but I have been operating under the impression that rainblocks had multipleTouchEnabled set to YES. And was scratching my head like crazy over why things were being weird. So I printed it out.
Set. I have no idea where it got set or how it is set. Interface Builder is not showing it set. multipleTouchEnabled only appears in my code where I am now setting it to NO. But it is now set to NO and I have a lot less to worry about with potential bugs in my game.