Kero Blaster is managing to capture the feeling of Famicom-era action games so well that the splashes of modern niceties feel natural as opposed to forced. The stages feel laid out in a careful manner and give the feeling that this was definitely intended to be played over and over. I am getting real curious as to what, if any, the incentives will be to do just that.
I will have to beat the damn thing first, though, and it has been no easy task. I am still shocked how I have yet to feel that the touch controls are the reason for my losses and that it is just a lack of skill on my part. Hopefully an OS X port comes at some point and I can see how it feels, but I am still honestly pleased with how well this game controls.