So I completed All the Bravest. And having spent no money on it I feel like I would have been silly to have. Yet.
If they had added a few more fights, a bit of customization, a way to unlock characters other than paying for them, and a bit more strategy, hell, I might even consider five maybe even ten dollars to be worth it.
What terrifies me is that this would be considered a "better value" as is by many people. A slightly more complicated game is likely to turn many off. I have seen that with my own game. In a sense I want to be angry. I would like lots of money! However in another I do not want to make the game I do not want to make to just get money. Well, at least not when I am just doing this for myself as a hobby.
So having done all the fights, I continued to play. I will be honest that I glossed over most of the text at the start. I may have missed a thing or two here or there. I was unsure how all the jobs unlocked, although by just doing random fights I eventually got them all. Then I was curious about the weapons and enemies. The enemies seemed to be given out randomly in areas, some enemies rarer than others, and then I finally realized that the weapons are dropped by the enemies. What this rate is, I am unsure. But I went back to fight goblins to get the dagger they dropped and it took me a good three minutes of tapping and rubbing to have the game proceed to tell me that I now have an object in game.
As I was sitting there, wondering why I was doing it, I was reminded of my time playing Magic: The Gathering. The issue that many had with it, and most trading card games, was the idea of rarity. We we "cracked packs", we were exerting the gambling idea of risk versus reward and activating that "evil" part of the games.
The thing is.
If you actually get into the world of a trading card games, that is the least interesting part to the players. Collectors, other story. But to the players who are deeply into the game, rarity only means "How hard will it be for me to get this card if I need it?" The rarity is merely an inconvenience towards playing the game. Of course, it helps with sales to the company, and if the company has sales then they can produce a better product which in turn leads to happier players. There is another layer to it beyond "I go the rarest card in the game!" You will, of course, be glad if you say paid $4 for a pack of cards and got something you do not need and can turn for $40. But the aspect of playing is the true reason here. The gained cards facilitate that.
This aspect I have seen to an extent in Puzzles and Dragons, but the gameplay there is not interesting enough to me to warrant any excitement. And as far as I can tell there is no way for me to do anything with it other than gloat to other players. In All the Bravest I either get good things by paying or get the rest by rubbing. Once I rubbed all I can rub without wanting to pay money, that is it. I have nothing left over that can be used for anything else. I cannot build a deck to win tournaments or make my friends laugh with its goofy strategy.
All I have is an iPhone with a smudged screen.