I’ve been making daily “Need to get done” lists on index cards and checking them off. It’s been fairly useful and a bit different from my digital stuff, as that tracks all the exact times and notifications for things I need to do. This little list is just stuff I should get done at some point during the day.
I started out writing 10k steps as the first item but that has switched to filling out the Activity circles on the Apple Watch. Which means I can’t just walk a good amount, I gotta pump them legs on my evening stroll. I’m “afraid” to weigh myself because I doubt that I am actually losing any weight, and I might be gaining some from the lifting I’ve been doing three times a week. Nothing excessive, just a few reps of stuff to maybe do something positive.
The list gets certain things like having to go grab something from the grocery store, handle something at the bank or so on, but I also have doing the Hearthstone daily quest and even forcing myself to sit down for a half hour and play a game. Because I might not even think to do it with all the stuff going on. And if I don’t I’m definitely crankier than if I do.
Games I beat in 2015: #9 –
Wario Land 3
The four Gameboy Wario Land games are weird and 3 may be the weirdest. It’s the last one I played of the set and while I can see how they went from 2 to 4, I like both of those games more. Late 90s electronics have a strange feeling with their small LCD screens and custom, generally awful, user interfaces and Wario Land 3‘s save screen reminds me of that. A small box pops up and says “Now Saving” in a font that screams tiny LCD with an equally small progress bar that is also yelling.
Seeing a save screen in a Gameboy Color game isn’t where the weirdness ends. Although WL3 offers a familiar SMB3 world map, the similarities end there1 as each stage can is playable during day or night and changes based on what other stages have been cleared. Or rather, what part of other stages have been cleared. As each treasure is collected, Wario can either do something new or has altered the world so that he can get more of the treasure.
The starting spot offers hints on where is best to go next, however having to trek back there is a pain, despite there being no penalties for moving around on the world map. Other than your life slipping between your mortal fingers. I didn’t feel bad keeping a guide open to know where to go next.
Because the doing was the main struggle of this game. Wario’s interactions with the enemies and environments in order to change himself and get past the obstacles. It felt a bit slow overall. “Losing” to a boss did not result in a Game Over or the loss of a “life”, but instead sent Wario back to a previous part of the stage and he must make his way back to fight the boss again. This feels slow, even though dying and being warped back a bit in most games might balance things out, time-wise. But there is no “break” in the mind by being sent back in this way and it ends up feeling like more of a punishment than a normal video game “death”.
This all said, it offered a lot of interesting puzzles and ways to interact with the world. Had there been an easier way to get clues as to where to go next, or perhaps even in-stage hints on where to go, I might have cleared the game sooner and felt a bit more satisfied than I did.
Maniac Mansion was such a big part of my childhood that it is a bit ridiculous to me that I still haven’t played many of the Lucas Arts adventure games. Grim Fandango Remastered was on sale this weekend so I grabbed it. Fiddling around with it, I am loving the dialogue and a bit frustrated with the puzzles.
I’m not sure if I’m just giving up sooner than in my youth, or the puzzles are just a bit beyond me. I don’t want to just play with a guide, that removes most of the non-dialogue fun. But a few times already I was just throwing my hands up in the air because I’m not even sure what I can interact with for the most part. I have the right items but I am not sure why I would think this glowing green thing would make a good grappling hook.
But it’s a pure joy to read and listen to, which is more than enough to keep me going even if I feel guilty when I don’t realize I have to use a punching bag until a mouthpiece falls to the ground.
I enjoyed a coffee around eight this evening and it was a lovely mistake as here I sit now at midnight, working on a translation and feeling super awake despite really probably should need to be at work on time tomorrow and afraid of the crash. But coffee is tasty and I was in the mood for it. Moods are dangerous, dangerous things.
Although perhaps not so much when the mood calls for Symphony of the Night. I had some yennies left over on the Goode Olde Sony Entertainment Network Shoppe and decided to pick that up even though I already have a copy on the US store, but fiddling with the Vita’s region isn’t worth more than the six hundred or so yen that I paid. Why am I replaying this instead of playing Bravely Second? That is a delightfully silly question that I do not have the answer to, because I am enjoying BS so much each and every time that I play it. Moods are weird.
Mukade are poisonous. Therefore, I dispose of them. The fourth one this year found its way into my home, and I’m less than pleased. But I’ll do what I can. When taking in the laundry I felt myself walk through spider webs. I brushed them away, took in the laundry and then went to wash my hands.
As my hands were good and soapy I noticed a small spider on my collar. I flicked it and it went into the sink and down the drain. I finished washing my hands and went to enjoy dinner with the family. My son was particularly messy this meal so afterwards we went to give our hands a good scrub. There in the sink was the spider crawling out of the drain. I decided to have mercy and grabbed some tissues and guided the spider out the back door.
I released the spider from the mass of tissue and it landed on the ground. I swung my hand back to prepare to dispose of the tissues and a small black dot flung in front of my face and landed on the kitchen floor. The spider had decided to take a little trip, apparently. This time I grabbed it with the tissues, and slightly less kind, tossed the mass to the garbage can outside.
Good luck, little spider. I was kind.
Bravely Second spoilers.
Holy hell. Holy hell. How are you going to place me in front of two of the characters from the original game – two of the bosses, who are some of the most interesting characters in the game – and then ask me to pick which one of them to fight. Because only one of them will be fought and then only one of their jobs will go into my selection of available jobs. So there are jobs unable to obtained. I love and hate that.
The desire to get everything, especially in RPGs is so, so strong. The developers know this is the tendency of many players. It is ingrained. And then the game dares to say “Okay, well you have to make a decision. And live with it.” This is not uncommon to video games, but to do it with something fairly core to the system, something that players of the previous game would take for granted, hell, something that players of Final Fantasy would take for granted and then saying “Pick between these two jobs. They’re not even that similar. But you only get one.” That doesn’t even take into account the story aspects of it. I felt crappy for picking the one that I did because story-wise, ew. I felt gross. But I kind of wanted that job a little bit more. Just the teensiest bit more.
The worst – and best part is that I know they’re going to do it again.
I was digging through Google Drive for some “important” “documents” and I realized that I have been using IFTTT to log my tweets for over a year. Which includes my first visit to IKEA.
What a trip down memory lane. I wonder how many followers I lost this day.
Meatball time. http://t.co/CNYjpQEUNN
PAX PAX PAX KOMPLEMENT
IKEA is a hell of tears and exhaustion.
RIBBA GLIMMA FULLKORN
Thank you all so much for coming along with me on my first trip to IKEA. I am a changed man.
Meatball time. http://t.co/To5Wg8nRX1
I have apologized to my wife. I am unsure of what I did, but IKEA is a punishment that covers all sins.
All hail the meatballs.
HOLD ON TO YOUR BUTTS. THERE IS STILL ANOTHER FLOOR.
And now my adventure in IKEA is at an end. Is it happy end? Please insert coin to play again.
IKEA must be Sweedish for Cthulhu.
Elder god IKEA, your meatballs are grand and your furniture affordable. Alas, it seems my sanity is now yours.
I burped and tasted Sweedish meatballs and if that is not what life is all about I do not even know.
I have changed my name on twitter in honor of the greatest IKEA product name. For one week I am KLADD SMULTRON.
KLADD SMULTRON NEEDS A WRENCH.
KLADD SMULTRON HAS WRENCH. TIME FOR CONSTRUCTION.
BEHOLD SUNDVIK AND SUNDVIK. KLADD SMULTRON CONSTRUCTED IT WITH HIS OWN HANDS. http://t.co/e2cANQkOss
“NOW KLADD SMULTRON
SHALL CONSUME A PEACH. HE OBTAINED IT ALONG WITH THE WRENCH. BEHOLD THE GLORY OF LIFE. http://t.co/lhojWxvgOh”
But seriously, those fjcking meatballs were so good.
So it’s Apple Watch. Not the Apple Watch. Apple sez so. It’s amused me how my students tend to get its name right where teachers say “Hey, that watch looks weird! Is it that new thing… That Apple thing, right? iPhone Watch?”
I’m actually experiencing some ring-finger pain while typing now, but I don’t know if it is because how I rest my wrist while typing or if it is because I somehow pulled a neck muscle last night by… Sitting down. I sit down super hard. But I can feel the pain when I’m not typing so, it is going down the army all the way to my ring finger and really kicks in when “W”, “S”, and “X” come to play.
And what does “watch” start with.
After two empty weeks due to Golden Week, hey, games again! One awesome and one that I have trouble believing isn’t already on the Wii U VC.
Wii U VC
Mega Man Zero 3 (Game Boy Advance): ¥702 (¥930 cart-only, ¥1700 complete on Suruga-ya)
I have nightmares of trying to complete Mega Man Zero 2. My thumbs experience a phantom pain thinking about it. I’m know there are “harder” games, but the Zero series has pushed me to my limit so many times. I only ever beat 2.
Mappy Land (Famicom): ¥514 (¥680 cart-only on Suruga-ya)
It’s everybody’s favorite arcade mouse! Bounce to avoid touching things because that’s how physics works. Be the best Mappy you can be.