Around ten years ago, I was about to enter a classroom for some class I have forgotten everything about except the following event. There was a note taped to the door. “Class canceled today. This is not an April Fool’s joke. Class is really canceled.” And yet about five of us just waited a few minutes past the class start time to make sure it was canceled.
Since every project needs a name, say hello to Fated Final Voyage. Name subject to change.
Getting the basic walking around and interaction engine took a few days. I love the little “!” that will pop up above the character’s head when they are next to something they can inspect. The scripting engine is even ready to add items to the inventory, but there just isn’t an inventory to put them into. Yet.
Next is moving (and interactive!) NPCs.
Games I beat in March, 2015
- 2015.03.23: Breath of Death VII: The Beginning (2012)
- 2015.03.28: The Legend of Zelda: Majora’s Mask 3DS (2000/2015)
Pulled out two right at the end of the month. Been working on DQ3 on iOS, Breath of Fire 2 and Wario Land 3 in anticipation of Xenoblade finally entering my library next month. Been fiddling around with FF14 but booting into Windows is a pain in the booty hole.
Games I bought in March, 2015
Nothing! Hey. Well, that FF14 subscription. More PS+ games entered my library but I still have not played a single thing there yet, but building that library for the future. Wait, that is kind of scary of a thought.
Games I beat in 2015: #8 -
The Legend of Zelda: Majora’s Mask
In the year 2000 I was spending a lot more time behind a computer monitor than a TV and console. The N64 was in my brothers’ room. I had the PS1. So even though I completed Ocarina of Time, Majora’s Mask never happened for me. I have the instinctive feeling that I saw my brother playing it, but memories are weird that way. So when I got it in February I was fresh. I haven’t played Skyward Sword and I gave up on Twilight Princess in the first dungeon.
Basically? I like the Zelda series. Majora’s Mask is a hell of a mix.
The boss fights were top notch. The worst one was, surprise, the water-dungeon fight because, water and video games do not mix.
It definitely felt like a lot of content. I beat the game without collecting all of the masks. I only got the necessary ones and ones I accidentally picked up. In fact, I am unsure if any of the ones I got were unnecessary. And while all this content seemed nice, I was either missing the clues or there were no clues. Confusion on where to go next often struck me.
The biggest surprise was how dark it was. I love the artwork from Zelda 2 due to the sense that Link is walking around a screwed up world trying to do something if anything. Yet Majora’s Mask makes Zelda 2 feel bright and sunny. There are so many events that just feel wrong, and also left unaltered if they were not fixed in the last cycle Link went through before beating the game. Majora’s Mask holds as much continuity questions in itself as the rest of the series does.
Outside of the dungeons, which I liked, and the bosses, which I loved, I did feel a bit frustrated by the repeating of things. No start-to-skip would have been okay in 2000, but right now having to press A through all of the dialogue again was just infuriating. Then there was the risk of running out of time and having to restart the 3-day cycle. Bad planning, perhaps, but such planning feels necessary for improving your second or third play-through of the game, not the first experience. I never ran out of time in the cycle, but I came frighteningly close several times.
It was frustrating, I doubt I’d ever 100% it, but those boss fights. Damn. That was good gameplay.
Games I beat in 2015: #7 – Breath of Death VII: The Beginning
I was surprised when Breath of Death VII: The Beginning ended. And yet it make complete sense. This RPG cost only a few bucks and a few hours is completely. It was completely a learning experience for the people behind it and it was a fun little game on top of it. It had Dragon Quest-style combat with a twist in the combo system. Its level-up system And it tried to be humorous.
I say tried and well. It wasn’t bad, but it felt like, well… I understood the why. I too feel I have to make a “humorous” RPG because I wouldn’t want something I considered “serious” to be mocked and regarded as corny or juvenile. The humor is a quick way out of that to just be all “Don’t take it serious, folk!” It was very self-aware, and earned a few chuckles out of me here and there. Mostly I was there for the DQ-ness of it all.
A cheap RPG, a quick RPG, a refreshing RPG. I like to think that my money helped someone keep doing what I’d like to be doing myself.
So, I wrote this:
"Action" : "PromptBox",
"PromptTitle" : "Quit without saving?",
"Choice1" : "Yes",
"Choice2" : "No",
"PromptStartChoice" : 1,
"Result1" : [
"Action" : "QuitGame"
"Result2" : [
"Action" : "Say",
"Lines" : ["Glad you're still playing!"]
Which turns into this:
I’m just using JSON and interpreting it for the script. But so far I have added dialog boxes and prompts. I like how the JSON looks and once I create a few TextExpander snippets to make sure I have no typos or forgotten characters1 I should be able to pound through.
Next I suppose I’ll be scripting moving NPCs and the player themselves.
My muscles are screaming out right now as their torn selves are being reconstructed with all that sweet protein I have been putting into my body. Carrying children, eh? Good exercise. Makes for the muscles. And walking. And eating donuts. I’m sure the beer helps, too.
I am going to finish Majora’s Mask this weekend. That is the goal. I sneaked a peek and it seems there is not much after this peak I snuck the peek at. It’s a mountain. But yeah. I’d like to be done with this game. So I am going to crunch through it. I have this weird feeling that I will look back upon this game more fondly than the record would show, but at least they tried something with this game. Goodness, how they tried.
The boy is getting some extracurricular English education over the spring break because I am but one man against a country, and my child speaking English would be nice. We’re going to see how it works out. But it is in Osaka, so I get to ride the train.
I also got to carry a nearly 20 kilogram child for over a kilometer and a half this afternoon. Would not recommend.
But the train. So I ride the train and I get to play some Majora’s Mask. And to get to the next dungeon I have to get Link through a well. And bunch of puzzle solving where you need to give out items. But once again, this time limit puts a big stress on the whole situation. Because everything that I need to have is the kind of item that disappears when you reset the clock.
And that is where it gets weird. Because I was at no risk of running out of time. No risk at all. But knowing it was there created an uncomfortable sense of hurry. So I cheated. I looked up what I needed to bring in advance and then gathered it all up and went and “solved” the dungeon. Boo.
Ah, sweet and creamy Capcom milk.
Wii U VC
Mega Man Battle Network 4: Red Sun (Game Boy Advance): ¥702 (¥1100 cart-only, ¥1300 complete on Suruga-ya)
Mega Man Battle Network 4: Blue Moon (Game Boy Advance): ¥702 (¥390 cart-only, ¥1350 complete on Suruga-ya
The most interesting thing about games like this is the used prices. Why is Red Sun more than Blue Moon on average? Is it just this store? Is it everywhere? Which sold more? Why? Did people really pick up both or just one? Did Pokémon truly ruin the Gameboy generation with the dual-version games?