2014/10/01 12:00

Nintendo VC Releases for 2014.10.01

Three more games to the pile. Nothing for me, but they are at least interesting.

Wii U VC


F-Zero: GP Legend (GBA): ¥702 (¥440 cart-only, ¥640 complete on Suruga-ya)
Super Ninja Boy (Super Famicom): ¥828 (¥410 cart-only, ¥990 complete on Suruga-ya)
Mach Rider (Famicom): ¥514 (¥238 cart-only, ¥1150 complete on Suruga-ya)

The second F-Zero on the GBA, F-Zero: GP Legend holds an interesting spot as the only F-Zero game that was a sequel on the same system as another F-Zero game. This one is not available on the 3DS like its predecessor which came as part of the Ambassador Program.

Super Ninja Boy offers action based battles and if it sounds like I am reciting Wikipedia articles, well! I do get endless joy out of the names of these games, though, as it is easy to see why games named Super Chinese got a new title for release out of japan.

I had never heard of Mach Rider, and as a same day release as the NES in America, it is no wonder that my three year old self did not hear of it. I can only imagine that as the NES grew in popularity a lot of the early, simpler releases began to get ignored. It is not rare, from what I can tell, so I am honestly dumbfounded how I managed to go retro-game shopping all the time in college and never noticed this game. As it is a racer, I can only suppose I was not looking.

2014/09/30 23:00

Step by step


Exercise requires a daily commitment. Fitting it into the day means sacrifice. Even simple exercises. The idea of taking a walk to take a walk is a waste of valuable time. The idea of taking a walk to buy something instead of driving to buy something achieves enough to make it worthwhile. And with

I’ve yet to hit the 10k milestone (stepstone?) in a single day, but my thoughts about getting up and moving around has changed. And all it took was a chip in my new phone that records this data. Now I can use it and now it has changed how I move.

So what else can be changed? What other little tweaks can be inserted into a day that will lead to positive effects? Eating less bread and rice in a day has helped me shed fifteen kilograms (thirty-three pounds) in less than a year. Now how about my work?

Work feels harder than health even though both are daily events. But is this just because of a lack of noticing the one little part that if changed, removed or added that will make it feel as easy as health has? Does time need to be spent finding it or does work need to be done again and again until it is realized? Or will it fall into my lap like the chip that is in my iPhone 6 but not in my 5?

2014/09/29 23:00

One week later

One week with the iPhone 6 and I have one problem with it. And it’s a weird one. I cannot take screen shots.

I have spent hundreds of dollars over the years on video recording equipment, and the fact that iPhones allowed screen shots to be taken by pressing the home and power button together was glorious. I have done it so many times that I even have an IFTTT script set up that automatically dumps them into a Dropbox folder. It can’t be a software thing as I was running iOS 8 on my iPhone 5 for nearly a month and never had a problem.

The timing is off. Whereas on my 5 I would press both together, on the 6 I need to press the power button slightly before I press the home button. Otherwise the phone goes to sleep and things get a bit silly.

I am fairly impressed that my as-of-today-not-bent-iPhone-6 has only annoyed me in the one week it’s been in my possession.

2014/09/28 23:00

What I Played Last Week – 2014.09.28

Ore Buster

Since I picked up an iPhone 6 with sixty four gigabytes of storage I plopped some games back onto my phone and have been flicking and tapping away. Sounding like a Minecraft clone, this old PC game turned iOS game is a bizarre little treat that suffers from the transition but has this “Indie Dragon Quest” feel to it that brings me back again and again trying to figure out its weird little world. Bonus romantic points for the original apparently being a QBASIC game just like my first (and lost to the world) game.

Final Fantasy World+Wide Words

One of the ways to input Japanese on a touch screen is through a layout that looks – and can operate – like button-having phones. What the touch screen added was the ability to “flick” in directions to quickly input characters. Typing of the Dead like games utilizing this input method have existed for years – even a version of Typing of the Dead, but World+Wide Words is a beautiful, Final Fantasy themed, Puzzle and Dragons design aping (the one ugh) take on it that will be getting my attention for the next week at least.

Legend of Grimrock

I finished this and am working out my thoughts. It was a downward slope from reliving adolescent joy to a painful slog with a finish so awful that I still feel dirty.

Trails in the Sky: SC

The last boss of Chapter 7 is such bullshit, but the kind of bullshit I love in RPGs. It did make me wish for a way to skip dialog, however. (In the TitS games you can restart any lost battle from the beginning, but loading a save is the only option if you want to change your equipment.) Figuring out how to handle the boss and then serving it a dish of bullshit in return was so satisfying. Onto Chapter 8 and maybe by 2015 I will be playing The 3rd.

2014/09/27 23:00

Do you want to build a snowman?

While making a clay snowman with my son I didn’t like the proportions of the head to the body and decided it would be best to start over. Instead of just taking the clay and molding it into a ball and splitting it up again, I waved my hand above it like a big goof, and while making some sounds to my son smashed it into a flat disc and began to mold it back into two, more differently sized balls.

He ran over to my wife and told her that the snowman had died.

To say I am hiding the concept of death from my son would be a lie, but I also would not think it is something he comprehends at his age. What shocked me was that he knew the word “died” in Japanese and was able to take the concept of me squashing the snowman and applying the word in that case.

2014/09/26 23:00


Originally posted on tumblr March 23, 2012.

A salary man vomited on my shoes today.

Well, I actually didn’t see any on my shoes but it was mighty close. Frighteningly so.

As soon as it happened a train attendant came and asked the guy if he was okay. He responded in the affirmative and the train attendant went to get cleaning materials.

At this moment the woman sitting next to me went and offered the man a pack of tissues.

She got off at the next stop. Their relationship did not bloom like the dramas have taught me.

The next time the train attendant came out, he asked the barfer where he was headed. Same stop as me, it turned out.

I could have got up and moved, but I was too curious. So I watched.

At every stop someone came and did as much cleaning as they could until the train had to leave. We spent a good twenty five minutes with vomit on the ground.

But it wasn’t being ignored.

At every stop they accomplished something. Spreading sanitized sawdust like stuff on it. Covering it in newspaper. Sweeping it up.

Considering all that was available on the train was the sawdust type stuff, it was quite impressive how it was taken care of.

Of course, this whole time the man who vomited watched other adults clean up his mess.

He got off the train the same time as I did so I imagine he is at home now much like I am.

How must it feel to be in such a position.

There are of course some people who could sleep soundly even after such an incident. I cannot imagine that.

2014/09/25 23:00

Insert Billy Joel lyrics here

Completely exhausted from getting ready to move on Saturday. Hard to believe that we have been living here for over four years. So much has happened while I have been in this little apartment, but little is the exact reason why.

In this one little apartment I have developed and released three games. I lived with my wife. And now also with my son. I have played lots of games. I have read books. I have watched movies. I have written blog posts. I have sat waiting. I have lived.

And now it’s time to live somewhere else.

2014/09/24 12:00

Nintendo VC Releases for 2014.09.24

Savings ahoy! And not.

Wii U VC


Soldier Blade (PC Engine): ¥617 (¥7090 in box on Suruga-ya)
Heisei Shin Onigashima Part One (Super Famicom): ¥823 (¥694 in box on Suruga-ya)
Heisei Shin Onigashima Part Two (Super Famicom): ¥823 (¥694 in box on Suruga-ya)


Adventure Island (Famicom): ¥514 (¥382 cart-only on Suruga-ya)

Hot damn, that is some price savings on Soldier Blade. Much like Super Star Soldier released on the Wii U VC before it, this is a Hudson Soft scrolling shooter. It is also the last of the series to be released on the PC Engine, which is what I would wager makes for this hefty price.

Heisei Shin Onigashima is a remake of Shin Onigashima and since the title already had “new” (shin) in the title, they couldn’t slap that on it. So they went with Heisei, since the original game came out when it was still the Showa era. Originally a Satellaview game (Known as BS Shin Onigashima), Heisei Shin Onigashima then went to Nintendo Power, the cartridge writing system, not the magazine. Then it got an actual cartridge release. Then it is not so much an exact remake but actually changes the characters through which the player views the plot. And unlike the two-part Disk System games, Part Two can be played without having played Part One. Which would explain why this is being sold as two separate items instead of the combined versions that those Disk System games usually get. (Such as the original Shin Onigashima.)

Just the words Adventure Island makes me think of poor Master Higgins dying with that sound effect that would echo through my television’s speakers so many times. It is the start of the series that would produce the last game on the Famicom, which is a fun bit of knowledge.

2014/09/23 23:00

All day business

When I went to get myself a new cellphone I drove past a once-again empty store. Years ago it was a convenience store. Recently it was a sporting goods shop. I am not surprised to see that it is empty again.

The location is not great. Middle of nowhere, not much around. If a twenty-four hour business that is designed to give people necessities couldn’t make it, why would a sporting goods store?

I do feel bad, though. It didn’t look like a chain. It seemed like something someone had had a dream to do for a long time. Maybe I’m romanticizing nothing. But it does remind me of my own “”business”” of making games and selling them. On a store which is open twenty-four hours. With ads that can give me revenue any time of the day. And while this revenue is nothing special at the moment, there is a slight positive feeling of waking up and seeing something happened while I was asleep.